How to start creating a mobile game? What are the mistakes that you need to avoid before beginning? In this article, we will show you the common mistakes made by developers in creating mobile games.

The functionality, the first common error

Let’s start at the beginning. You have your app idea and you are proud of it : it promises ! You work tirelessly to make it a success for sure. Your app project? Many project owners fall into this trap. Indeed, the features are necessary for the development of an application and they alone present the touch of customization that the company wants to exhibit. By doing so, you expose yourself to many problems.

The risk? Confusing your users. If your app has too many features, the user will not be able to find their way around. Moreover, the example above shows us how important it is to focus on your initial needs. The more qualitative your main functionality is, the more you will be able to convert potential prospects. On the contrary, positioning yourself on several functionalities without a direct interest in your initial need will only temporarily distract your user. How to prevent this mistake ? One need per application. You must ensure that your application has a specific purpose. You must be able to assign it to a single category.

Copying and pasting from an existing application

Let’s start again. You have your own app idea. But the concept is not new anymore. The risk? That nobody adopts the application. Put yourself in the user’s shoes. Why install an application if another one already offers the same service? By searching on the Internet or in the stores, make sure that there is no similar application. In addition, you will risk a trial in the event of plagiarism, which will cost you dearly. So, to help you understand your legal rights in developing mobile games, read the following article  Legit Prize Blast.

Not defining its viability

Now that your app project is concise and unlike any other, you shouldn’t rush its launch. If you don’t pay attention to the viability of your mobile game, your application will flop. The solution: If you want to be sure of the success of your app, you must first conduct a market study. Knowing your target, your potential competitors, the possible regulations, etc., are unconditional prerequisites before any other step.

Not establishing a communication strategy

Imagine your application is in the stores. But the number of downloads does not move one iota. How do you want the public to know about your app if you haven’t talked about it beforehand? In this situation, you will not achieve your goals. What can you do to resolve this? After you’ve finished your market research, determine your communication strategy (advertising? social networks?), so that people hear about your app and want to install it!

Putting the same content as on your website

Creating an application in addition to having a website is good. Creating an application that brings nothing more than its website is less good. Unless you are a giant like AirBnB, for example. The risk? If everything is already available on your website, then your target will not see the need to download your application. Why download an application that will take up space on your phone when you can just browse the web to get the same content?

So, to prevent this, we will encourage you to create an application in addition to having a website. Offering added value in your app is much better. On your website, you can make people want to download the app by telling them about all the things you can do with it. You want to differentiate yourself with an interface that stands out from all the others we already see, and this is to your credit. But be careful that it doesn’t turn into a disadvantage.